I have a deformed object

Hi I loaded a plastic furniture leg from the SolidWorks and made it a component. Now, I want to enlarge it by 15 cm but I have a diformity. Can the enlargement be done without the diformity?

Please look the img

Regards Kostas

Post the model, otherwise we are guessing…

If it’s fairly clean you should be able to window the top geometry and move + lock axis 15cm.

If it’s messy then someone will have to look at the model to make the proper recommendation.

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For a dynamic component you need to split the leg into three sub-components. The top, center, and bottom. To change the height of the leg move the top subcomponent in the PosZ as required and change LenZ for the middle section.

With Dynamic Components resizing is always a scaling operation. What you’re doing applies the scaling to the entire leg which is not the correct thing to do.

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I trying to split it but i have an arrow with red sign and i have a message ā€œnot a solidā€ and i can’t slpit

How are you trying to split it? Why isn’t it a solid?

Why don’t you share the model like Mike asked and like we ask for nearly every one of your questions?

Here’s a quick example.
Leg

After hidding the seam lines and faces it looks like one object.
Leg2

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Are you trying to make it a dynamic component or just lengthen the middle?

If you edit the component and window the top portion you can just move the top 15cm. Depending on how it is made will affect if it deforms or acts weird when you do it.

Otherwise ĀÆ_(惄)_/ĀÆ

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I might be mistaken but since he posted in the Dynamic Components category, I went that way. Maybe a waste of time.

BUT… you made a cool little DC, so that’s win!

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There is that. :wink:

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OK Here is the component

Podi.skp (1.7 MB)

You need to clean up the model first. There’s a lot of excessive geometry due to the format you started from.


CleanUp3 will deal with a lot of it.

Solid Inspector2 will tell you why the thing isn’t solid.

Is your project specifically about this leg or are you planning to use it in a larger model? If it’s going to be used in larger projects, it would be smart to recreate it with much less detail. The screw threads for example are worthless in your model as it is. They can’t be seen and the upper and lower parts of the leg are merged into a single blob of geometry. There’s a lot of other small detail that isn’t going to be useful or even visible if you are putting this component under cabinets.

I would start over and make a lighter, cleaner version. Since the lower section telescopes inside the upper one you could make lower and upper components and then simply move the upper one by changing its PosZ based on the overall height of the leg.

Podi2.skp (1.7 MB)

Also what Dave said. You are going to really regret using these super detailed high poly models everywhere. Your SketchUp will become unusable…

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Thank you for your advise I made the model more lighter and it’s ok I slpit it in two pieces and it’s ok but in the OCL i have two components instead one How to resolve this? I mean in the OCL i want one component (the whole podi component)

convert the sub components to sub groups, OCL does not read groups

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Ok Thank you for your advice DaveR

Regards Kostas

OK Thank you

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