Personally I would use the photo to get the rough sizes and proportions for the main elements (the first one has more contrast, but for photo-matching you really want to be looking at it on a slight angle, preferably looking into a corner so you have green/red references to line up)
After getting the main boxes, I would go through the following process:
- group all the proportional geometry together
- use the tape measure tool to draw a line over a bit of the fire/surround I know the dimensions of and over-type the value it says with the dimension I know. (This scales it all so that you should be drawing at 1:1… ish)
- make a rectangle over one of the doors
- pull it to the appropriate thickness
- offset the outside edge to mark the inside and outside of the bevel
- offset inside of both of these to form a channel that will lie in the bottom of the bevel
- use the “move” tool and arrow keys to move the channel into the door (this will put ‘creases’ in the door to make bevels)
- use [ctrl] with the eraser to smooth/soften the inner bevel. (Note: you could form a profile and run it round the bevel, but it depends on the accuracy you want - this method is quick and easy)
- select all this and make it a component
- Enter the component and make a handle for it
- Copy the component to make the door above
- And again to make the one above that - since this is a panel I would make it unique and erase the handle.
For the fire I would only model 1/2 of it in grouped bits, combine these into an element and then mirror the component.
For the fluting I would use a similar method; drawing a rectangle, drawing a line down the middle, make the ends pointy and move the central line into the block (then soften it). Once I have one flute, I would just array the rest.