I am dealing with big 3d models. I want to triangulate it so that it can be shown in Unity.
I tried one simple triangulation extension but it is hanging the system.
Can someone guide me how to do triangulation (breaking the mesh into smaller triangles) optimally ?
I am not sure but maybe there are some file formats which automatically triangulates your model after export.
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How are you bringing it into Unity? Does it import SKP files directly?
You could export the model as an STL file.
Then, import the STL into a new SketchUp file.
Look under the Options button when importing the STL.
There, be sure to deselect Merge coplanar faces
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