How to scale an entity without scaling the rest of the model?


#1

I am sure it can be done as I have done it before. How do I scale an entity without affecting the rest of the model. Do I just turn off all other layers? Save the object/entity to layer 0 by itself & then scale? Maybe an edit group function to scale only the group?


#2

make the objects a group, then enter the group, and then use the tape measure to pick a length, enter prefered measure with units, then accept the change, will affect all within the group


#3

Or just select the parts you want and use the scale tool.


#4

Hey Box scaling will not affect the rest of the model. Of course not. and that is the answer because all you need to do is lay out the height/width with 3 construction lines to get the wanted size and then scale uniform to intersection & you got a perfectly scaled miniature. Sorry, I was up too late last night. Thanks to everyone for their reply. It was cabriole legs that needed scaling & unfortunately my mind was numb. I’m guessing newbies need to know though. Have a great day.


#5

Do you know that you can scale in three directions at the same in one go (with the shift key)?
(I’ve typed 1m;1m;1m in the VCB…)


#6

@cotty shift key sets up ‘UNIFORM SCALING’ for the whole object/entity. Very nice demo with the floating dimensions. Perfect. I actually used the tape tool to scale an imported image not knowing that I rescaled the whole model or should I say any layers turned on when working in layer 0. I had to close out the model & revert to the AutoSaved model because I went past the hundred un-does allowed. Scale tool should work fine if you use guide lines to snap to intersections then you can get it exact.


#7

Scale tool is exact, simply type the size you want with the relevant unit.


#8

Excellent demo again with the dynamic dimensions and the scale input. Muchos mas gracias senior.