GSStudios: Thanks for your interest. It’s invaluable to me to have these kinds of informative conversations as I’m in the early stages of my project. I’m currently modelling only using Sketchup Pro on a 2013 Macbook Pro. I know what I have planned is ambitious and that I’m going to eventually have to invest in better hardware.
Goal #1 for the year ahead is to make photorealistic renders. There are a handful of people I wish to impress by showing “Photos” of scenes of locations in the past that they will remember sufficiently enough. If I do my homework and put the time in, I’d like to think that I’ll make their jaws drop sufficiently when I tell them that the photos are actually renders from a computer model.
Goal #2 Is to progress from 2D images to being able to visit the locations via a Vive or whatever future equivalent headset is and make my own jaw drop by visiting the models and having the sense that I’ve authentically recreated pockets of my own personal past.
If I can take a seat in a room that I know no longer exists and feel something of a sense of the uncanny, then I’ll know I’ve succeeded in my own efforts (Plus developed some desirable, employable skills in architectural model making)
I work in construction management, so developing new skills like the above can easily cross-pollinate into other opportunities.
Much of my inspiration has come from the following two video clips
I can of course concede that to create models with the kind of detail seen in the video will require a lot of time and dedication, better hardware and development of 3D modelling skills that I currently do not possess!
So back to the Shatterline in Sketchup…At this moment, during learning and experimenting, I haven’t downloaded V-Ray yet as I figured that that’s further down the design pipeline and will bring its own set of problems and learning curves. I had imagined that the software would allow me to assign materials attributes that Sketchup doesn’t (such as metals, glass, plastics etc) and the science of light and its behaviour on materials.I’m surprised to read that something like a cracked transparent resin/glassy lamp base might prove to be a processor resources eating monster, so duly noted.
Let’s say for a moment that six months from now, I have vastly superior hardware, a PC with a high end graphics card and plenty of other horse power for dealing with complex geometry/detailed scenes. Will cracked resin lamp bases still be a graphics concern?