It would help if you share the model file so we can see your exact setup. Looks to me as if maybe hitting Zoom Extents would sort of out. Create a scene for the desired view so you can return to it.
Best practice is to avoid modeling with the camera set to Parallel Projection. Doing so can result in the camera being set up and a huge distance from the model. Do your modeling with the camera set to Perspective and save Parallel Projection for scenes for different views in your model.
What version of SketchUp are you using? Please complete your forum profile.
If I’m modeling objects for fun or for 3D printing (which is 99% of what I do) I almost always use PP. I only switch to Perspective when I want relax and admire the model as a whole. For the doodads I print I have little use for fixed views so I rarely use scenes. I also model in meters instead of millimeters (yes, 1000:1) because it lets me get tight radii without having to constantly resize geometry. Slicers always correctly translate to mm so there’s no friction on that end.
I downloaded your file, which does show exactly what you described, but despite loading a dozen or so of my own models I’ve been unable to reproduce the effect.
Well, just a little bit. What you say doesn’t reflect what is logic.
Front view in ‘Parallel Projection’ means that the ground plane is just on the horizon.
With your (one’s) settings you can deceive that SketchUp isn’t doing its job right.
Here I used your file to show that I can easily reproduce what you see:
Your model in ‘Perspective’ with Field of View = 1.00 will be displayed equally divided “around” the horizon. Meaning A = B.
In ‘Parallel Projection’ the red axis will be on the horizon, as expected.
Hmm. I can reproduce that, but you can see the green axis going to the vanishing point. The only way to hide the green axis (behind the blue one) is for the origin to be dead center of screen.
Sorry, Wo3Dan. I don’t understand what you’re getting at.
My screenshot clearly shows the camera set to Parallel Projection. Your screenshot clearly shows the camera set to Perspective with an FOV of 1. These are completely different viewing conditions.
Are you saying that my model—when viewed on your computer—shows the X-axis coincident with the horizon line? In Parallel Projection?
It also may have something to do with the transition from sky to ground transition, and at the original scale it is showing you a clear dividing line instead of the faded dividing line seen in the smaller scale model:
I have had a Swiss military helicopter fly under me, and moments later the Swiss acrobatic team flew past. Last fall I landed, heard the sound of jets, and not far from where I was 5 minutes prior 2 Swiss F18s went ripping up the valley.
What happens if you copy / paste your model into OPs model?