Hobby mihai.s

Good evening @Mihai.s

I tried your description above and managed to create a near identical render to yours, one difference I noticed was the figure in the render was facing the camera in mine, where yours had their backs to the camera.

I would be interested to hear what @Eric-s view when he used your approach.

Thanks again

Nice, it came out even better! :slight_smile:

Thanks for both the suggestion and sharing of the description.

Have a good day

Thanks @mihai.s and @patrick.c.obrien for refining the prompt and reminding me that withe the right inputs, you can get better outputs. I’m obviously a control freak who, regardless of how fast or high quality the result is, I’ll still be irked by the fact the wood sign and rocks have a patina suggesting age whilist it’s a proposal for a new build. I know I know! we could re-prompt it to make it look like it was just installed yesterday rather than 20 years ago if we wanted :stuck_out_tongue:

I have had clients spend 1/3 the cost of the entire timber frame structure on custom finishes so new radio frequency kiln dried Douglas fir would look like old hand hewn barn timbers.

Maybe the AI has expensive taste?

:slight_smile:

It took me some time to find the English terms (worn, edge wear, weathering, scratch, etc.) and then to look for tutorials and learn to procedurally create with geometric nodes in Blender and the equivalent in V-Ray those materials that show the effects of passing time and weathering, so the first option was to explain to Gemini what type of materials I wanted for that sign (stone, wood, metal).

Discussions (gsharp) and tutorials (Eric S.) about AI in architecture are useful, providing ideas for use.
Thanks!

Now I’m waiting for @bmike’s Live on Friday, to learn directly from a professional how he thinks and works on a project. :wink:

:slight_smile: The variant without the effect of weather on the sign or the fence.

I have a few more markups for you. Don’t worry, we’ll get it right eventually :wink:

Starting from a post about diamond brick pattern -

Generating a procedural texture in Blender for the combination of two types of bricks arranged differently. I didn’t add the bump/displacement for the bricks and the extruded diamond pattern in this test. But after finishing and baking the PBR texture, I can use it in SketchUp.

From this post about a curved stair

with FredoBend

WIP - Osiris Shaft 3D model - Giza Plateau, Egypt

  • [ x ] vectorizing plans and creating 3D models in SketchUp.
  • [ - ] sculpting and texturing in Blender.

Based on the data and plans from the article:
The archaeology and art of ancient Egypt - Essays in Honor of David B. O’Conno. Volume I. Edited by. Zahi A. Hawass and Janet Richards.

  • Gemini AI artistic vision


//edit

From a post about SketchUp Library models.
Regarding optimized models offered, and it is also for interior designers who want to avoid having their computers freeze after downloading all the components they find and like directly into their working model.

eg.: chair - 26.6 MB (skp)

  • imported into Blender for optimization - proper quad geometry, UV unwrap and UV map.

The original model possibly created with AI, but with internal faces, unnecessary dense geometry, incorrectly mirrored elements, etc…

After creating the low poly model, with the correct geometry.

2100 triangles vs. 244000 triangles



  • imported in SketchUp


  • comparison

original - 26.6 MB
optimized - 1 MB (SketchUp & LayOut asset ready)

Hi Mihai,

This looks very useful particularly when using the older computers.

Can you please describe your workflow on how you create the low ploy version and what format you used to import the model into SketchUp.

Thanks in advance

Hi,
You can read about how it works in previous posts in this thread or see how it works in YT videos - Hobby mihai.s - #455 by mihai.s

I have now created a short presentation to give you an idea

Or you can use one of the many extensions that auto-retopologize a highpoly model.

For sending the model to SketchUp, you can use DAE or OBJ. I usually use OBJ.

Keep in mind that you can also do this in SketchUp, if you have the necessary extensions.

Thanks for this.

Your video was very helpful, but it looks like the Blender SketchUp importer only works on Windows version of the Blender Sketchup Importer.

Do you know if there is a MAC version or who I can contact to find out if there is an update for MAC

Regards

The extension page also lists Mac and Linux in addition to Windows.

SketchUp Importer - GitHub - RedHaloStudio/Sketchup_Importer at main · GitHub

However, you cannot currently import SketchUp 2026 files with that extension.
But you can export from SketchUp as a DAE or OBJ file and import it into Blender.

Or you can create the lowpoly model directly in SketchUp, using either the Vertex Tools, SUbD, QuadFace Tools, or Artisan 2 extensions.

Learn from TutorialsUp

For auto-retopo

So sketchshaper models are not optimized as the developer mentioned. good to know.

I didn’t specify a name/link since this is true for many ‘optimized models’ from many sources. Before there were models exported from 3dsmax, Maya, etc…, more recently AI-created models have also appeared.

Regarding models created in SketchUp, using the default settings for Arc (12) and Circle (24) in combination with Follow Me, leads to an unnecessarily large number of edges.

I tested another model:

  • Original optimized model - 3.76 MB
  • SketchUp & Layout asset ready - 261 KB

cmp-02

For rendering, to lowpoly model just apply SUbD and you have the increased level of detail. After rendering, disable SUbD and return to the lowpoly level.

1632 tris vs. 8336 tris