I tried your description above and managed to create a near identical render to yours, one difference I noticed was the figure in the render was facing the camera in mine, where yours had their backs to the camera.
I would be interested to hear what @Eric-s view when he used your approach.
Thanks @mihai.s and @patrick.c.obrien for refining the prompt and reminding me that withe the right inputs, you can get better outputs. I’m obviously a control freak who, regardless of how fast or high quality the result is, I’ll still be irked by the fact the wood sign and rocks have a patina suggesting age whilist it’s a proposal for a new build. I know I know! we could re-prompt it to make it look like it was just installed yesterday rather than 20 years ago if we wanted
I have had clients spend 1/3 the cost of the entire timber frame structure on custom finishes so new radio frequency kiln dried Douglas fir would look like old hand hewn barn timbers.
It took me some time to find the English terms (worn, edge wear, weathering, scratch, etc.) and then to look for tutorials and learn to procedurally create with geometric nodes in Blender and the equivalent in V-Ray those materials that show the effects of passing time and weathering, so the first option was to explain to Gemini what type of materials I wanted for that sign (stone, wood, metal).
Discussions (gsharp) and tutorials (Eric S.) about AI in architecture are useful, providing ideas for use.
Thanks!
Now I’m waiting for @bmike’s Live on Friday, to learn directly from a professional how he thinks and works on a project.
Starting from a post about diamond brick pattern -
Generating a procedural texture in Blender for the combination of two types of bricks arranged differently. I didn’t add the bump/displacement for the bricks and the extruded diamond pattern in this test. But after finishing and baking the PBR texture, I can use it in SketchUp.
[ x ] vectorizing plans and creating 3D models in SketchUp.
[ - ] sculpting and texturing in Blender.
Based on the data and plans from the article: The archaeology and art of ancient Egypt - Essays in Honor of David B. O’Conno. Volume I. Edited by. Zahi A. Hawass and Janet Richards.
From a post about SketchUp Library models.
Regarding optimized models offered, and it is also for interior designers who want to avoid having their computers freeze after downloading all the components they find and like directly into their working model.
However, you cannot currently import SketchUp 2026 files with that extension.
But you can export from SketchUp as a DAE or OBJ file and import it into Blender.
Or you can create the lowpoly model directly in SketchUp, using either the Vertex Tools, SUbD, QuadFace Tools, or Artisan 2 extensions.
I didn’t specify a name/link since this is true for many ‘optimized models’ from many sources. Before there were models exported from 3dsmax, Maya, etc…, more recently AI-created models have also appeared.
Regarding models created in SketchUp, using the default settings for Arc (12) and Circle (24) in combination with Follow Me, leads to an unnecessarily large number of edges.
For rendering, to lowpoly model just apply SUbD and you have the increased level of detail. After rendering, disable SUbD and return to the lowpoly level.