Thank you, Eric!
Thank you, Rafael!
If you want to project a texture to a series of objects (see this thread), you have several solutions at hand:
One click solution with native tools - Paint Bucket
For this it is necessary to have basic knowledge about SketchUp (you can acquire them by going through the lessons at learn.sketchup.com)
Knowing what you want to achieve, organize your drawing method in advance:
- create components or groups with the same origin;
- one click paint with Paint Bucket
for components
for groups
If you ‘did not know’ / ‘were not paying attention’ / ‘this is how you received the model and the groups/components do not have the same origin’, you have several solutions available:
Two click solution #1
-
- align the origin of the groups/components with Eneroth Line Up Axes extension
-
- paint the objects with Paint Bucket
Two click solution #2
-
- paint the objects with Paint Bucket
-
- use V-Ray > Tri-Planar Projection
There are also other solutions that involve the use of other extensions.
starting from this post
Modeling a low-poly plant with flowers in SketchUp (web or desktop)
Eric, you had a good idea to show how vegetation can be modeled relatively easily in SketchUp, even in the Web version (without plugins).
I hope you do more ‘Lives’ like this, presenting ways to make plants so that they can also be used in LayOut - plan and elevation (without slowing it down in use).
Thank you!
Starting from this post - wooden textures
Using ‘Procedural Texture Node’, you can create (tutorial) the wood PBR material you need, being able to modify its color, texture, positioning, etc. as many times as you need, obtaining the required number of variations. Then bake it and use the obtained textures in SketchUp.
Starting from this post - organic shape
Retopology
Changing mesh pattern (with UV map procedural material)
Starting from this post
modeling a multi-level slide with native tools (SketchUp for Web, iPad, Make or Pro)
Starting/continuing from this post - Live Modeling Barbie’s Dreamhouse
Thanks Aaron, you had a good idea for the Barbie house modeling Live!
It seems easy to achieve, and in some ways it really is (especially when you work leisurely), but once you get into the details and try to create it as close as possible to reality, you discover that you can learn and apply several working techniques, starting with Match Photo, both for general and for details that you then insert into the base model, then standard architecture modeling with native SketchUp tools, organic modeling for furniture, starting from quads to have light models, which you can duplicate and use in LayOut, without affecting its performance much, and then you can transform them with SUbD into high-poly models for rendering and last but not least, UV unwrapping and UV mapping and the creation of procedural materials that you fit on the models.
There is still a lot of work and learning to do.
- Match Photo
- modeling
- details/assets
- low-poly > high-poly (SUbD)
- UV unwrapping, UV mapping and creating procedural materials
Thank you, Eric! I’m learning!
I also discovered the GRASSHOPPER style plugin for SketchUp, but haven’t had the time to try it out. What do you think of it?
Nice work on the Barbie house.
Hi, _kimga!
If you mean Samuel’s plugin - Parametric Modeling, I used it very little and I think it can be useful, but I chose to learn little by little ‘geometry nodes and procedural materials in Blender’, and to import the created models into SketchUp when it is necessary.
Thank you!
It was interesting to model the Barbie house, especially since I had to ‘combine’ several small areas to be able to create the whole model, like a puzzle, based on the few pictures available on the net, which did not cover the whole building.
But I had the opportunity to learn or practice some work techniques.
What a small world!
Sometimes, it’s easier to sketch an idea on paper, which you then translate into a 3D model on the computer.
Thanks for the message and have a nice day!
Animated American Flag
made in Blender
Have a nice day!
Beautiful!
;^) It’s a little too windy for comfort.
;^) Making a flag wave with Shader Graph | Unite Now 2020 - YouTube