Hidden Objects now shows hidden tags

I’m feeling a little frustrated with the new version of View>hidden objects. Previous versions of sketchup ONLY revealed hidden (read NOT turned off with tags), and also had a different look in outliner for objects that were hidden, vs tagged off. If I was in a model that had multiple dynamic components that would have hidden objects before design was finished and I could purge the hidden elements in those components to reduce file size, I could quickly and easily “view hidden objects” and look to see what components needed to be purged of hidden sub components. Now, if I have all vegetation, furnishings, decor, and site information tagged off, to make working speedier and less cluttered, and view hidden objects, even the tagged objects show, which kind of defeats the point.

Would it be possible to bring back that old and useful workflow, or even better, add a third view option, which would be “hidden tags” so that we would have the granularity of both options for whenever they are necessary, as I assume this new feature was added because it created some benefit for some users, but also caused new issues for others.

Also, I’ve been nervous to cleanup any dynamic components or models with hidden objects with cleanup3 or flex tools since this change without turning on all tags just in case first, so that I don’t lose geometry that is actually important to the model since upgrading to 25. Does anyone know if this is affected in 25?

I’m not seeing a difference in behavior here. I’ve turned on Hidden Objects as noted in the style thumbnail. Hiding tags hides the objects.
tags

I’m also able to see hidden objects easily as in previous versions. I have a keyboard shortcut set up to show hidden objects.
hidden

It would be helpful if you could share a .skp file which exhibits the issues you describe.

Here’s what it looks like on my screen. I did also just remember that I recently installed ConDocTools, and maybe this is part of how they accomplish their multiple tag system. @mikebrightman does that track for you? Here’s a link to file shown in video https://www.dropbox.com/scl/fi/k3osz8yuou9yxgjkfb6s3/Eischen-residence.skp?rlkey=l76b7j3ysxymv6gho8bks3u5q&dl=0

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PS - how was the aurora?

So the trees in the model you shared and the group they are in are untagged.


The only way to control whether they are visible would be via Hide/Unhide and of course View>Hidden Objects would make them visible as the meshes like usual. And it’s the components inside the larger group that are hidden so you’d have to open it for editing and select the components to unhide them.

I would suggest creating a tag for the trees so you can control their visibility without using Hide/Unhide. Especially for visibility control in scenes.

The LANDSCAPING is also untagged but it should probably have its own tag.

It would be a good idea to fix incorrect tag usage. Keep all edges and faces untagged.


Purge unused stuff from time to time, too.

Might also think about reducing the oversized materials.

I did all that and knocked the file size down by 63%.

I wasn’t able to see the Aurora down here. It clouded up. :frowning: We did get nearly an inch and a half of rain in about 8 hours last night.

I’m not that Mike B, but yes, ConDocs IIRC uses behind the scenes hide / unhide status of objects to achieve the ‘double tagging’ feature.

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The only Geometry I would have tagged on purpose would be any on the “hidden edges” tag which cleans up edges that have to exist, but add to noise in layout, and I do want that geometry to remain tagged, best practice or not.

I had given up on resizing materials, because I didn’t know that there was a resizer from SU team. Years ago I used the resize materials extension that required a third party app outside SU and had a logo with a checkered surface and paint roller (I think, memories are weird ya know), but it rarely worked appropriately for me. I’ll be interested to see how much of an impact this change has to my renders in enscape (since materials aren’t just replaced with higher res in the render window). Hopefully this doesn’t get silly.

You’re right about needing to purge more often, just doing that reduced 28% I often need to remind myself of that. Thanks.

Also, none of the tree groups are tagged, but they are “tagged” with ConDoc. When you used the tags in this model, were you able to see the trees turn on/off on your machine without ConDoc installed?

Ha, two Mike Brightman here, wouldn’t have guessed. Thanks for chiming in and having an idea of how their multi-tag works.

Why not just hide those edges and leave them untagged? They wouldn’t add noise in LayOut that way.

Material Resizer works well and doesn’t require another application.

:+1:

Because hidden edges have other restrictions to editing geometry. IE - push pull. I also use curic edge for this purpose, which means I don’t have to drill into a component to the raw geometry in order to hide or tag the edge, even if I accidentally purged that hidden geometry a couple of times, it would still be faster to get it back, hidden and unhidden whenever I want with that plugin.

Yeah, I just tried that when I spied it in your window, and didn’t recognize it.

Yeah, you wouldn’t have guessed because ‘I’m not that Mike B’ - I have a different last name…

Material Resizer works. I have duplicate materials with separate names so that I can model and present in lower resolution then if I need to go to VRay I can ‘Save as…’ and use Material Replacer and swap them out for my render file.

Oh, wild. Your name autofilled from @brightman then it tagged your name :rofl:

Does that get cumbersome? Particularly as you continue development? I used to have multiple models for various functions (active modeling, rendering, CDs) but found that I was getting a lot more headaches with reloading the base component into the other SU files than I was seeing any kind of benefit from. Is there a workflow that has made hosting multiple SU files for different purposes not such a big hassle?

Easier in my flow.
I have schematic design, then construction documents. Sometimes I do rendering on the schematics, I rarely render things as they are going to construction documents.

I typically have:
Timber Frame (will be saved out for engineering and shop drawings)
S drawings (FND and framing)
Wall and roof details - 3d details for LayOut
A drawings - architectural - typical plan, section, elevation
Framing / assembly drawings - occasionally I draw everything - working on one of those now for an ‘almost passive’ house design.

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Hello Joshua! Thanks for jumping in Mike B!
You are correct, ConDoc uses the hide function to achieve multiple tags per object. So if you have visible objects/geometry enabled, you will see the grid pattern overlay.
Sorry for the delayed response, I was out last week. Let me know if you got it sorted or if you would like to hop on a quick call.
Catch you soon!
Mike

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Thanks Mike, I appreciate the offer for a quick call. I think this is as sorted as it could be though, I’ll just be careful to not have any tag states off when I purge hidden objects from components to cleanup any dynamic components that are getting bloated with a bunch of hidden geometry that I no longer need. Until SU makes native ability to give instances multiple tags, I’ll take this compromise.