Help with a nightstand base profile?

Hello guys, I am working on a project and having an issue with a profile I would like to learn how to do.

I have attached a SKU file and a screen grab of a base I found online. For my project I would like to incorporate the “grooved” profile on the base of the attached screen shot I found.

Any help would be greatly appreciated :slight_smile:

Just not sure where and or how to start?

Thank you

Jay


NIGHTSTAND.skp (6.2 MB)

Hmmm… depending on how detailed you want to get there are a number of different ways you could try to achieve it. If you are just looking for a simple and easy way, my recommendation would be to take a look at the FollowMe tool and a nice texture. I’ll see what I can do to get it as detailed as I can and will upload something in a few minutes.

Edit: Here is what I was able to put together in a few minutes. Not perfect, but if it is what you are looking for it should be close enough for you to get a good idea.

Groove.skp (6.3 MB)

Is this the kind of thing you want?

2 Likes

Yes Dave that’s exactly it! :slight_smile:
Jay

How did you do that Dave?

Thanks Casey for taking the time. Daves, is what I am after :slight_smile:
Jay

1 Like

I modeled a “cutter” and use the Difference tool from Bool Tools 2 (Trim from Eneroth Solid Tools would do the same thing.

FWIW, it would make your work easier of you used components instead of groups.

2 Likes

half inch chamfer foot and rail .skp (6.2 MB)

This was a fun challenge to try to do without extensions. I used only the follow me and “intersect with model” tools. No solid tools. I was able to use your exact specifications except that I had to slightly fudge your leg roundover so that it wasn’t colliding with the chamfer. Interestingly, your paths were neither arcs nor ellipses. Parabolas I think. Not sure how you were able to draw them!

Thank you guys! Both are what I am after. I have never used bool tools or enroth solid tools.

Is there any chance you could do a quick video of how you guys did this?

In the mean time I am gonna download those tools becasue I think I need to learn them :slight_smile:

Again, thank you guys.

jay

I’m sorry. I don’t have time to record a video now but I copied the edges of the legs and stretcher to use as a path for Follow Me. Then I drew a triangle at one end representing the shape of the cutter. I used Follow Me with the path and profile to create the extrudsion (think of it as the volume of space the cutter would pass through) and made it a solid component. Then I used it to trim the legs and the stretcher.

I think for complicated routes and curvature like this that continues across multiple parts it can make it easier to model it as one solid, get it to 100% of what you like, then divide it into the parts using solid tools or intersect with model.

Here’s a quickie of the trimming part. I’ve got a keyboard shortcut set up for Trim.
trim
No need to combine all the parts into a single solid.

Neat!

WOW!! Thanks Dave, will give this a try.

Thank you

Jay