Hello guys, I am working on a project and having an issue with a profile I would like to learn how to do.
I have attached a SKU file and a screen grab of a base I found online. For my project I would like to incorporate the “grooved” profile on the base of the attached screen shot I found.
Hmmm… depending on how detailed you want to get there are a number of different ways you could try to achieve it. If you are just looking for a simple and easy way, my recommendation would be to take a look at the FollowMe tool and a nice texture. I’ll see what I can do to get it as detailed as I can and will upload something in a few minutes.
Edit: Here is what I was able to put together in a few minutes. Not perfect, but if it is what you are looking for it should be close enough for you to get a good idea.
This was a fun challenge to try to do without extensions. I used only the follow me and “intersect with model” tools. No solid tools. I was able to use your exact specifications except that I had to slightly fudge your leg roundover so that it wasn’t colliding with the chamfer. Interestingly, your paths were neither arcs nor ellipses. Parabolas I think. Not sure how you were able to draw them!
I’m sorry. I don’t have time to record a video now but I copied the edges of the legs and stretcher to use as a path for Follow Me. Then I drew a triangle at one end representing the shape of the cutter. I used Follow Me with the path and profile to create the extrudsion (think of it as the volume of space the cutter would pass through) and made it a solid component. Then I used it to trim the legs and the stretcher.
I think for complicated routes and curvature like this that continues across multiple parts it can make it easier to model it as one solid, get it to 100% of what you like, then divide it into the parts using solid tools or intersect with model.