A model I’ve been working on for a while is basically unviewable. When I worked on it previously I got the issue of some surfaces splitting when rotating it. Basically some of the surfaces become transparent and I can see through the model, and the parts that I can see through changes when I rotate the model. Had some issues with this in the past but not like this. I’ve allready tried OpenGL disable hardware acceleration and fast feedback with no diffrence.
Update: Iv’e resolved the issue by using the fixed camera controls. Just oriented by front then back and now I don’t have this problem any more.