I’ve been doing a lot of Texture Position work recently. In my current case I have an image of a scene of houses, and I want to model the houses and use the image as the texture for the front facing sides of the buildings. When I model another house and then change its texture position, the four pins are most likely near the area I’m working on, but the texture for that building is far away from the pins. If I pan the texture to the part I want, the pins are now a long way off screen. I have to zoom out to see them, relocate then, one at a time, zooming in and out a lot in the process.
Two possible solutions to the problem are:
- Have a “gather pins” option, where the four pins come to within the bounds of the current view.
- Allow panning of the texture without the pins moving. The pins would stay central as I drag the large texture over to the part I need for this building.