FlexTools Extension

Hi Yoni,

Back to my question. Is there a way to set those gap settings and make them default so I have a gap around the door or leaf as you call it. It was doing that when I first started recently using your extension but now it doesn’t.

Now I can either make a door the way I want it and save it as a component to my template and use the component finder instead of the extension bar or if there’s a way to set that gap to be default then I can keep using the extension bar.

For the 6 panel door, I must have followed the directions on the your site at least 6 times using the “scale definition” but still not working. The last image shows the the door itself corrupting without using Flextools. That was just from scaling the door only.

I do a lot of virtual rendering so the gaps are important to show certain things, like the door in this instance. The first picture is with the gaps off and no line showing the door along the hinges and strike plate. The second, of course, shows the gaps set on with 1” at the bottom.

I do commend you for having all these options in your doors and windows. What work that had to be.

Let me know your thoughts when you can, thank you.

Hello @Yoni

I noticed that the texture “FlexMat_Spacer” is of high pixel count by default
I would argue that in most cases it is not necessary to use such a high resolution.
Curious to hear other peoples opinion, too.

I always reduce this material to 1024px as well

Yoni,

Any help with this? Haven’t heard back. Let me know, thanks.

Hi, Please forgive me for taking so long to reply.

There is no way to change the defaults for the flextools toolbar. What you can do is after you make the edits you need (like setting either of the gaps or adding materials), save the component aside with Component Finder (the magnifying glass icon on the far right of the toolbar) into a folder on your hard disk. You can then pull the modified component into any other model in a click directly from component finder.

Regarding the issue with the 6 panel door. Please contact us at: Contact - FlexTools and attach the model where it’s not working, and I’ll do my best to fix it up or send you a working door that you can then also use component finder to bring it into your future models.

Yes, the image definitely has too high of a pixel count. We will fix this in future updates. Thanks for pointing this out.

Ok, I figured I would need to do that but since you said the default is with the reveals and mine do not have the reveals on default. Is there something wrong with with my software or why would the default not be how you programmed it to be? I’m wondering if I have a corrupted version.

I’m also having issues with these window 2D symbols. You can see the green circle is how the all the windows are showing up now without showing the mid window line and frames but the one in the red circle is showing correctly and was added just today. All other windows are older. The thickness option only shows for the new window in red as well.

For the doors, all gaps are off by default (which I believe you are calling the reveals).

For the windows, there is currently one gap setting (between the window and the frame/jambs) and it is on be default. We may turn it off in future updates - to keep things consistent.

I am not sure what happened to the window marked with green, you can send me the model at Contact - FlexTools and I can take a closer look). In any case, from the screenshot it is an older version of the window. If you want to have all the latest updated features, you must replace old the windows with new ones from the toolbar.

Ok, bare with me here. When I first started using your extension the gaps were there by default so I don’t know what happened along the way. I just want to make sure there’s nothing going on with my software. You said they were supposed to but now they don’t. I can make copy in the component finder but I’m a bit confused and making sure there’s nothing wrong.

Now to the windows and doors. Are you saying every time there’s an update that all previous windows and doors need to be changed out? I have over 30 window in a two story house that I will need to replace. Is that correct?

Hi Jason, You are quoting me from before I understood your definition for a reveal was different than mine.

Here is the latest google AI definition: “A “door reveal” is a carpentry term for the visible gap or setback between a door’s jamb (the frame) and the trim, OR the depth a door panel sits within the frame.” You are clearly using the first definition, and I at the time was using the second definition. Please see my previous reply about the current state of the gaps.

Everything is fine with your software. Yes, make a copy in Component Finder.

You would need to change the windows only if the latest features are necessary for you in this two story house. If not, keep the old ones.

For further questions - Please contact us directly at Contact - FlexTools

Ya. I knew what I was talking about the whole time as I’m in the construction industry. Gap, reveal, whatever, but I sent you two renderings to show this as well. Is there some reason why you changed this? Just wondering, I don’t think you will change it back but having that gap or reveal is more accurate to the way things are built and for me to show the door in realistic renderings. It was better before, creating a door and saving it isn’t a major deal but it does add more time from the way you had it before.
For the windows. All the windows I had in my model showed the 2D symbol correctly and now they don’t so I don’t have the option to leave them the way they are now but not the way they were unless I draw the window symbols myself or change out all the windows.
My question was whether or not I should expect this after each update so maybe I won’t update until I’m done with a project. I get you have to produce updates and that’s great but if it messes up previous or ongoing projects I need to be prepared.

It’s not a Tag thing is it? I had Flex windows disappear in some scenes because they were on special FlexTools Tags that were not turned on for those scenes.

No. It’s a common symbol with a line through the middle displaying a window. It’s changed for some reason on one of my projects. I think I have the images above.

Have you tried inserting new windows? Please contact us and send the model as an attachment at: Contact - FlexTools and we’ll take a look.


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No I haven’t tried that but I have no doubt that would work but I will have to replace every window and maybe some doors to get them to look like I need them too on the plans or the way they were.

Hi Yoni,

Did something change in the last update that makes the window line go away when showing the plan view? The 1st attached image shows your windows and doors the way I would like to show them. The window with a line through the middle and the doors showing that they are swung open without a door in the closed position.

Now it won’t show the window line without turning turning Flextools -3D on but then I get the doors showing the swung open and the door in the closed position. Is this a setting now that I just haven’t found yet?

Hi Jason,

The symbols in the latest update should be the same, so it is hard to tell what the cause for the issues is without seeing the model. Please contact us through the contact from and send the model as an attachment: Contact - FlexTools and we’ll take a look.

I’m having a very strange issue and I think it is tied to FlexTools/WallCutter….sometimes when I open up a model again a wall cut will appear on a wall where there was none before but it’s inline with a cut on an opposite wall.

For example in the image below; the door circled is part of my model. When I opened the model today the cut in the opposite wall (outlined in the dashed red rectangle) appeared. There was never any opening/door/window etc before in that opposite wall. This is the third time I’ve seen this behavior. When I inspect the original cut at the door wall cutter indicates it’s only set to cut two faces

When I’ve seen something like that, it’s usually due to the number of faces it’s set to cut through, but you’re looking in the right place for that. My exterior doors and windows usually cut through 4 faces, and that happens when it only encounters 2. What happens when you cut the door and paste it back in place? Does is heal and recut? I often find things broken such that it doesn’t heal by itself and I have to heal them manually, but they then cut back in properly.