I know how to make a sphere with 2 circles and Follow Me.
I have created a model with 24 vertices (based off a cuboctahedron, with circular faces perpendicular to the line that runs from the center of the model to the vertice. See attached.
What I would like to do is have these faces mapped onto a sphere, so that the edges of the circles touch the edge of the sphere (center to circle edge = radius of sphere), but the dome that would be above the circle is flattened to the vertice - so we end up with a sphere with 24 flat spots on it.
I used the Soap Skin & Bubble plugin to create each of those components.
I reversed the faces of those components just to be visible in the first phase, otherwise they must be turned, with a visible white face, like circles.
And did you follow any youtube tutorial to understand how the SSB plug-in works?
Also, look carefully at my model to see how I created that area of the sphere, dividing it into areas.
You could intersect a sphere with the faces at the right dimension and remove the excess.
The faces don’t need to be round, and the more detail in the sphere the rounder the result.
I’m struggling with this. I’ve scaled my original model up massively, but every time I try this, the intersected faces don’t have the nice round edge profiles that your’s do. What am I doing wrong? 24 side scaled by 10000000.skp (1.3 MB)