Face orientation when creating new geometry


#1

This is more of an annoyance than anything else, but when I draw a face I would like it to default to face me all the time.

If I am working from the inside of a model then I would have to flip it (unless the program was smart enough to look at an attached geometry and match the orientation of the new face… I think that’s what it tries to do just now, but it only has about a 60-70% success rate in my experience.)

Thinking about it, I would also like to see the resulting faces from a “follow me” action to always have the outside facing me… on the outside.


#2

In the Style window, just make the front face and the back face the same color. Then it really doesn’t matter.


#3

sorry, it does matter quite a lot actually.

Especially when the model has to be rendered.

Seemingly correct face orientation can bite you hard later on.

@gadget2020’s point there would be something difficult to do, but would improve a lot of ppl’s workflow.


#4

Face backs and fronts behave differently in some circumstances (like in some 3rd party renderers), and face orientation also contributes to the definition of a “solid,” so you want to know which face is which and to be in control of their orientation. The white and blue face colors are simply a device to help you keep track of face orientation. What you are proposing, of course, would defeat the whole system.

-Gully