I’m having an issue where when I try to extrude the polygons extrude in different directions. I’m trying to go from 2D to 3D using a series of cross sections and this is happening to me for some reason.
for layer_name in layer do model.active_layer= layers_array[layer_prop[layer_name.to_sym]] ents = model.active_entities n = sorted_layers[layer_name].length-1 # get the number of faces in each layer for i in 0..n do # loop through the number of faces pts =  # empty the pts array temp_len = sorted_layers[layer_name][i].x.length-1 # length of x array for each polygon (should be same length in y) for j in 0..temp_len do # loop through each point stored in each polygon x=sorted_layers[layer_name][i].x[j]# scaled up to mm z=sorted_layers[layer_name][i].z[j] # scaled up to mm pts[j] = [x.mm,y.mm,z.mm] end face = ents.add_face pts # add the points to the face if face.normal.x == -1 face.reverse! end face.pushpull 50.mm end end
Could it be because some of the faces normal’s are kinda weird?