This may be impossible. But there are certain rendering engines that can do something like a reverse explosion of a model in order to visualize it in a photoreal animation. Lumion, for example, is a program I use at work and they have a “Sky Drop Effect” that allows the user to animate the model dropping, piece by piece, from the sky.
The issue is that everything has to be imported into Lumion as a separate file. So basically furniture would have to be individually placed and such. Is there a way to “explode” a model from SketchUp, like Pack and Go in Solidworks, so that you have individualized files for every component in the parent SketchUp Model? This is so you could import them into your rendering engine for various building and exploding animations on that side…