As shown in the attached image, when entering the “Texture > Position” mode to rotate or adjust a specific material, the gizmo (pins) becomes excessively large, often obstructing the entire viewport.
Troubleshooting steps already taken:
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Tried ‘Reset Position’.
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Adjusted material size/dimensions in the ‘Edit’ tab.
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Verified that the model units are correctly set to mm.
Question: What causes the texture adjustment pins to scale so disproportionately to the model, and are there any specific solutions to bring the gizmo back to a usable size?



