I’ve been trying to keep the poly count low by minimising faces so the computer has less work to do when I manipulate them. Is it all about the faces, or are numbers of edges important too?
In this model of a sweet potato plant ([Sweet Potato | 3D Warehouse], I have a very low face count, but a high edge count due to the lines representing the plant stem.
I plan to have up to 1000 similar plants in a model. Does a high edge count slow down a model, similarly like a high face count i.e. polygons?
Ofcourse edges count. In which way edges weigh havier than faces or the other way around, I wouldn’t know. Look at It this way, when you orbit all edges and faces need to be recalculated. Just as an example.