I’ve been running into the occasional problem when making sets of blue prints where there measurement indicated by Layout’s dimension tool is different from the tape measure tool in Sketchup.
I can only assume that layout is grabbing points that are different from what I intend.
Pictures below.(3D Model says 15-3 3/4, Layout calls out 15 - 11/16) this is honestly the closest I’ve gotten it in the past hour. Initially it was close to 1/2” off
You need to attach your Layout file to get a full answer.
One guess would be that you have the units set too coarse in sketchup so it is rounding, but set finer in layout so it isn’t rounding.
Or you are grabbing points that are not exact.
I do notice a couple of other issues, however. Looks like you double clicked into the viewport to move the camera (not the dark field in the Camera section of the SketchUp Model panel) and evidently you orbited the camera a little bit. Note the jagged vertical edge along the section in my first screen shot.
Modifying the Camera properties in LO isn’t a great idea and you shouldn’t need to do that anyway. You can simply drag the edges of the viewport. If the Camera gets reset it can ball up the viewport and make more work for you.
I hadn’t thought I had modified the camera in LO, but I have noticed those jagged edges appear from time to time. I had wondered where they were appearing from. (and I suspect may be the reason for any small issues I had been noticing)
As far as many of your later examples, most of those are a result from my workflow (I’m quite early in this transition from model to permit plans). I have a standard setup with LO that imports all the necessary viewports I need at the beginning of the project. In many of those cases, I haven’t actually gone through and synced the viewports with the correct scene
I opened the SketchUp file from the LayOut file. No need to share it separately unless you’ve updated it since saving the LO file.
That could be.
If your SketchUp model and LayOut template use the exact same scene names you won’t have to change the scenes after you start the project.
It’s strange to me that you’ve already applied dimensions for these viewports.
If the Camera has been modified (overridden) as in the examples I showed, changing to a different scene won’t “sync” the viewport until you reset the Camera. Best practice is to make scenes for all of the required camera positions in the SketchUp model and then avoid doing anything that results in the Camera properties being overridden in LayOut.
Heh…its bad practice of using an old project as the base. I haven’t had the time to refine the process enough to go back and modify my LO template. side effect of having to learn the products on the fly.
It certainly wasn’t my intention to modify the camera in LO. Is there an easy way to reset that. My understanding is that hitting “update model reference” should reset any all camerawork that I have accidentally done in LO, correct?
There is a lot but when you get it figured out LayOut is really quite good and straightforward. Just some rules to follow.
Understood.
Clicking the Reset button in the SketchUp Model panel will reset it.
Nope. Updating the model reference won’t reset any of the scene properties you might have overridden for the viewports. The only way to reset them is to use the Reset buttons.
A few suggestions:
In LayOut’s Preferences>General untick the box for Enable SketchUp model editing.
That will prevent you from being able to double click into a viewport to move the camera. Going forward make sure you have the camera set up as needed in the scenes in SketchUp. If you have some reason to move the camera later, go back to the model, make the adjustment, and update the scene. It sounds like it’s harder than just modifying it in LO but in the long run it’s much less work and less time invested than repairing the LO file if reset gets hit by accident.
Regarding your LO template, don’t use an old project as a template for new projects. Intentionally make a template for your projects. If you want to have viewports already set up for the template, create a simple, lightweight proxy SketchUp model and use that. In fact, make a SketchUp template that includes the rquired scenes to use for your projects. Build your simple proxy model in that template and save it as a proxy which you can insert into the LayOut template. When you start a new project use the SketchUp template with the scenes to build your model in. Update the scenes as needed to suit the model but don’t change their names.
When you are ready to start in LayOut, open the template and in Document Setup, relink from the proxy model to your project model.
Another suggestion: create layers for different types of entities in LO. Layers for annotations and dimensions at the top of the Layers list and layers for viewports underneath them. That will make it easier to work through adding that stuff.
Some great advice there. Did not realize that LO would overwrite the Camera settings of Sketchup. I went through and made sure all the LO views were orthagonal and that seems to have cleaned up much of my issue. Many thanks again on advice
It won’t overwrite the Camera settings in the scenes in SketchUp. If you modify any scene properties in LO, that’s only for the selected viewport. It does not change the SketchUp model. The thing to remember with overriding the scene properties is that changes to those properties in the scene in the SketchUp model will be ignored when you update the reference. If, for example, you change the style for the viewport in LO, edits to the style in SketchUp won’t translate over to the viewport when you update the reference.
Another key part of that is any overrides made to scene properties for a viewport come along when you copy the viewport to make a new one. That can be really useful but you might also need to reset the properties in the new viewport to be able to see what you want to see.
Good deal. BTW, be aware that manually ticking the Ortho check box or manually selecting a Standard View from the list will also override the Camera properties. You should need to do either of those things if you are setting up scenes in the SketchUp model correctly.
And you’re quite welcome. I hope it makes things easier and faster for you.
My sketchup views were correct, but you were also correct that I had manually rotated the model in one or two of the LO viewports. BY going back and correcting those, It corrected the small incongruities with some of the measurements I was making.
A large part of what @DaveR has been advising is based on regarding the SketchUp model as base truth and Layout as a way of presenting documentation of that model.
Agreed. That is smart, and the program certainly operates that way from what little I’ve been able to sus out. I’ve had to adjust this companies entire workflow because they had such a lack of knowledge about how the programs work together, and to be honest, even I know a very little.
At the risk of turning this thread away from its original purpose, do you sages have recomendations on good “courses“ that cover alot of this more beginner-intermediate detail in a comprehensive way? I’ve been able to pick up bits in pieces in spurts, and am tied to the software for my industry anyway