Default material showing through applied texture

Suddenly for a reason I can’t figure the default texture is showing through the applied texture.
I have purged everything possible and done the fix problems.
I can’t find any solutions, please help

Have you inserted any component located very far from the origin?

May be ‘z-fighting’, when surfaces are (almost) at the same location and SU can’t figur out which material to show, maybe somehow a copy of components was inserted by accident?
If possible, share the model for further inspection :slight_smile:

It might be part of the problem, but the screenshot shows clear OpenGL artifacts that result from very large model extents.

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