So here’s the concept: Print a large backdrop of a scene of an office, with a table in the foreground center. Then have a small section of a real table butted up against the screen so that it looks like the table and the screen are in the same perspective, basically giving the illusion that the table is a 3D protrusion from the screen. I’ve attached a couple pics showing how far we’ve gotten.
I realize that the perspective will only work from one spot, and one height. That’s okay. We have a very controlled place we’re using it, so we’ll be able to guide the viewer to the right spot. But as we started tweaking and playing and trying to get to right perspective, I quickly realized that I had never even heard of Field of View in SketchUp. So we started messing with that, which quickly led me to think “before I spend hours making a mess of this, maybe Field of View isn’t the only perspective-effecting tool that I know nothing about in SU. Let’s ask the experts for some pointers.”
So if there are any general tips for achieving perspective in an application like this that you’d like to share, I’m all ears. After this hurdle, the goal will be to render in VRay, plot and make sure all lines up before sending to a printer. But that’s a challenge for another day. Realistic perspective is the first goal.