I am trying to figure out how to create a complex curve which is the transition from one plane to another on a chair leg. Here is a photograph of the “fillet” on an actual chair, that I am trying to re-create in Sketchup.
I guess if I were modeling that leg I would model the volume of the material to be removed in that cut down the front of the leg and use Eneroth Difference from Eneroth Solid Tools to cut away the waste. Since you already have the other features modeled in the leg you could just draw in an arc and stitch the vertices to the outer corner with the Line tool. Turn off Length Snapping in Model Info>Units. That’ll make your modeling easier to do.
Great question. I can’t remember why the chair got rotated. Easy enough to rotate it back to the standard view.
I like your solution to my question. I have not used that tool, so I will look into it. It looks like this should be pretty easy.