# Combine tiled textures into one for projection?

**URL:** <https://forums.sketchup.com/t/combine-tiled-textures-into-one-for-projection/283391>\
**Category:** SketchUp\
**Tags:** placemaker, projectedtexture\
**Created:** [July 30, 2024, 5:58am UTC](https://forums.sketchup.com/t/combine-tiled-textures-into-one-for-projection/283391 "2024-07-30T05:58:07Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![RTCool](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/rtcool/32/181048_2.png) [@RTCool](https://forums.sketchup.com/u/RTCool)\
**Post date:** [July 30, 2024, 5:58am UTC](https://forums.sketchup.com/t/combine-tiled-textures-into-one-for-projection/283391/1 "2024-07-30T05:58:07Z")

</div>

I can’t seem to project an aerial image from Placemaker because it’s actually tiled with hidden geometry. Is there a way to un-tile the textures into one, single projected texture, or some way to cope with it? Looking at a previous project, it didn’t look like the texture was tiled. If I converted them, I don’t remember what I did.

---

<div class="post-metadata">

**Author:** ![mihai.s](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mihai.s/32/202022_2.png) [@mihai.s](https://forums.sketchup.com/u/mihai.s)\
**Post date:** [July 30, 2024, 6:06am UTC](https://forums.sketchup.com/t/combine-tiled-textures-into-one-for-projection/283391/2 "2024-07-30T06:06:59Z")

</div>

> [@RTCool](#):
>
> Is there a way to un-tile the textures into one, single projected texture,

Instead of combining into a single texture, losing resolution, it is better to create the texture grid on the mesh/terrain and apply each tile separately ([post](https://forums.sketchup.com/t/hobby-mihai-s/73948/235)).

See this example

[![](https://global.discourse-cdn.com/sketchup/original/3X/5/b/5bdc80e8375f147fc02847b8267feceff500e921.jpeg "Merging survey terrain with geo-location terrain in SketchUp") ](https://www.youtube.com/watch?v=iTmZf7WL-6A&t=567)

---

<div class="post-metadata">

**Author:** ![RTCool](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/rtcool/32/181048_2.png) [@RTCool](https://forums.sketchup.com/u/RTCool)\
**Post date:** [July 30, 2024, 2:36pm UTC](https://forums.sketchup.com/t/combine-tiled-textures-into-one-for-projection/283391/3 "2024-07-30T14:36:44Z")

</div>

Oh, I remember that video now. Yes, that’s precisely the problem. Sure is a lot of work. Are you just using the native pencil tool to bring down those tile edges? Is Sketch UV needed?

---

<div class="post-metadata">

**Author:** ![mihai.s](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mihai.s/32/202022_2.png) [@mihai.s](https://forums.sketchup.com/u/mihai.s)\
**Post date:** [July 30, 2024, 2:44pm UTC](https://forums.sketchup.com/t/combine-tiled-textures-into-one-for-projection/283391/4 "2024-07-30T14:44:44Z")

</div>

You could use Drape to print the tile edges (solid, not soft/smooth/hide) on the surface.  
I used SketchUV to select the series of edges, but you can also use the native selection tool.

 ![fru-02](https://global.discourse-cdn.com/sketchup/original/3X/9/0/909793cf1b96d0821679db566b131910d4dfbf23.jpeg)

---

<div class="post-metadata">

**Author:** ![RTCool](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/rtcool/32/181048_2.png) [@RTCool](https://forums.sketchup.com/u/RTCool)\
**Post date:** [July 30, 2024, 3:12pm UTC](https://forums.sketchup.com/t/combine-tiled-textures-into-one-for-projection/283391/5 "2024-07-30T15:12:40Z")

</div>

Oh, drape, yeah, that probably would be more efficient than what I just did: Create cutting planes and then Intersect Face with Context. Many thanks.
