Bragin' Time: Share something you recently built using SU!

sortof, for this one yeah, I used “unwrap and flatten”. for simpler ones no, I’ll just rotate by hand, especially if it’s a symmetrical one (think 4 sided pyramid, 4 time the same triangle)

on more complex shapes I’ve used pepakura (paid), but it’s on my PC, and I’m usually too lazy to change machine :smiley:

Tried that one too, free, online, it’s nice. considering the geometry I’m working with, not really needed, but could be on more complex things

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I think I used one called flattery once. Didn’t know what else there might be.

I feel left out …… nothing I model now becomes a reality :face_with_diagonal_mouth:

export some high quality images, and print them out. a colleague worked in a rendering company, they do render work for many architecture firms, and they have (had?) a “wall of fame”. whenever they finish a job, they’ll print a 10x15cm (postcard) of a single image they really like. last time I visited, before covid, they had maybe 40 ish?

People like you or dave who make great theoretical 3d could actually do that. then it’s not just a model on your drive. you made something out of it. a photo.

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hello,
This theater has recently been built in north of France, It had been conceived in sketchup

sketchup / renders :





pictures :




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It is probably a silly question, but is this a real, physical model with elements printed straight from SketchUp? If so , I would love to know the process. Thank you

Everything you see in the model is designed in SketchUp, Makehuman and and Blender. 3d printed on Ender 3 and Elegoo Mars 2. Check out my channel for more information. https://youtube.com/@EssexBrick?si=OPBue_nZ-PJxe4Wb

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I am a design build contractor and this one I called the Funky Bungalow :slight_smile: I do minimal sets of drawings when I am building for myself. This house was for me and my family. The sets look more like construction docs when I am building for a customer.

funky_elevs_bw

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Someone else did the original floorplan for this, but I made modifications (including the roof, entry, etc), did the construction documentation, and 3d renders. All modeling and layout was SU and LO. Rendering was in Unreal Engine.




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