sortof, for this one yeah, I used “unwrap and flatten”. for simpler ones no, I’ll just rotate by hand, especially if it’s a symmetrical one (think 4 sided pyramid, 4 time the same triangle)
on more complex shapes I’ve used pepakura (paid), but it’s on my PC, and I’m usually too lazy to change machine
Tried that one too, free, online, it’s nice. considering the geometry I’m working with, not really needed, but could be on more complex things
export some high quality images, and print them out. a colleague worked in a rendering company, they do render work for many architecture firms, and they have (had?) a “wall of fame”. whenever they finish a job, they’ll print a 10x15cm (postcard) of a single image they really like. last time I visited, before covid, they had maybe 40 ish?
People like you or dave who make great theoretical 3d could actually do that. then it’s not just a model on your drive. you made something out of it. a photo.
It is probably a silly question, but is this a real, physical model with elements printed straight from SketchUp? If so , I would love to know the process. Thank you
Everything you see in the model is designed in SketchUp, Makehuman and and Blender. 3d printed on Ender 3 and Elegoo Mars 2. Check out my channel for more information. https://youtube.com/@EssexBrick?si=OPBue_nZ-PJxe4Wb
I am a design build contractor and this one I called the Funky Bungalow I do minimal sets of drawings when I am building for myself. This house was for me and my family. The sets look more like construction docs when I am building for a customer.
Someone else did the original floorplan for this, but I made modifications (including the roof, entry, etc), did the construction documentation, and 3d renders. All modeling and layout was SU and LO. Rendering was in Unreal Engine.