That seems a good summary of Blender.
To me the interesting angle is addressing the “simple things seem more complicated than necessary” part. The power features are already awesome, and probably also beyond the reach of most users. Yes, the super nerds are happy, but most users are probably mostly confused.
The real opportunity for Blender would seem to be all those people who would like to work in 3D, and are drawn to Blender because of the price, but then quickly retreat from an unfriendly interface and never become even confused new users. I’m guessing that for every person who makes it to the confused new user stage there are ten or more who bail right at the start and never return.
All across the video world the solution typically offered here is to lecture new users on how they need to stand up straight, get a haircut, take the pain without complaining like a man, yada yada yada etc. Ok, but that seems a primitive teaching strategy to me.
What we can learn from SketchUp is that the upfront learning curve pain isn’t really necessary. Take the average person off the street, show them one 15 minute video, and ten minutes later they’re having fun in SketchUp. And because they’re having fun, they are motivated to keep learning. That’s the professional way to approach the challenge. Blender could be that friendly to new users too. It’s not obligated to be so, but it is possible.
I wouldn’t hold my breath on this though, as it seems the power users who dominate Blender culture find all such discussion to be offensive for some reason.