I didn’t denigrate Blender users. I made a factual statement about nerd culture, which you just verified with your own words. You came charging out of the gate to defend the status quo when that is not how things are made better. Things are made better by identifying weaknesses and addressing them. For Blender, price is not a weakness. For Blender, features are not a weakness. For Blender, accessibility is the weakness.
How did Steve Jobs build the richest company in the world? Not by defending the status quo, but by embracing a state of chronic dissatisfaction.
If you actually spent time in the community, you would know there are plenty of long threads, like this one, where users provide input to the user interface designers to help make features simpler and easier to use.
And if you were actually reading my posts you’d see that all that I’m suggesting is that such efforts are an interesting project, which still has a long way to go. Blender is not a religion. There’s no need to become agitated when someone suggests a simple obvious fact, Blender accessibility could be improved. I can’t recall reading a review of Blender that didn’t make this point in one way or another.
I get that serving newbies doesn’t really interest you, because that’s what you said, and I have no problem with that. Really, I don’t. There is no obligation, this is not a moral crusade.
Why does it bother you that this part of software development interests me?? I have a teaching degree, and have written a ton of software, and built and sold a startup which succeeded by making something obtuse much easier. And so that process interests me. Get it?
Again, what the Blender folks can learn from SketchUp is how to better manage motivation levels. That is done by feeding users success experiences right from the start. We can climb to the top of a 100 story building using the stairs because each stair is only 8 inches high, and leads seamlessly to the next step.
An interesting and productive discussion would focus on how to create such success stairwells in Blender.