Hi guys! How would you go about modeling this light? I want it to look pretty accurate, but I don’t want to spend too much time on it. Thanks in advanced!
Start with a sphere, add diagonals, then a bevel. For the metalic part, create the profile and use Follow Me on a circle.
Campus: learn.sketchup.com
Best and quick resault can be done using image to 3d ai solutions, i tried hitem3d - 512 p, no textures option and it is good. Using vertex tool and subD would be my way of modeling.
It was easy to model without plugins, but needs round corner of course. Classic fredo plugin could’nt do it, new fredo corner and some other plugins can handle this i guess..
maybe ?
we’re talking about a lampshade. it’s the size of teddy’s head, so about 10x smaller ?
at this scale, I’m not sure it’s worth it overloading it with curved corners.
depending on the use I would make of it (context, background…), I would maybe just soften some lines and hide others. keep it simple.
classic AI. ask for a cube, you’ll see how many faces it gives you. I can promise it won’t be 6
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maybe something like this, I softened the valleys and hid the mountains.
still, it looks a bit spiky. you’re right, a quick bevel improves the result. 6 sides was maybe a bit too much.
If it is for rendering, I would leave the edges as they are. It will look like a white ball in the render anyway, and at least V-Ray can simulate the softening without the excess geometry.
Thank you so much!!
I will be rendering it, so I will take your advice and leave it spiky! Thank you!
well, make sure to come back to show us the result in SketchUp > Gallery sometimes ! ![]()
I will, thank you! It was very cool how you did the bevel, as well! I need to learn how to do that, I’m still a beginner!
I used Bevel, a plugin by Mindsight.
another way is using Fredo corner, another plugin.
both have a cost, both have a trial, both are worth it in their own way ![]()
(there might be a bevel tool as part of another plugin, don’t know.)
I will definitely check out those trials, thanks for the info! Did you use an extension to model the lampshade? I tried downloading QuadFace Tools like Mihai.s suggested and it will not load for me for some reason
I am a very new beginner, how did you create just that sliver of a sphere?
You can also make it as detailed as you want, apply the materials and convert it into a proxy with 200 entities.
sorry, saw your question as I was going to sleep, forgot to answer the next day ![]()
no, first I made a simple sphere using follow me. I only used a 10-sided circle as a face.
then I deleted all but two slices (showing hidden geometry does the trick. or unsoften in the soften panel)
from there, it’s just a few lines. and deleting a few more.
pretty much what Mihai did, but with the line tool, because I’m a bit of a troglodyte
once you’re done (not like me here) you select the slice, do a rotate + copy (press command once while rotating) at the right angle (here 30°). then
*11 to get 11 copies (plus the original makes 12. each slice is actually 2 slices of the original 24-sided circle on the ground)
Don’t be sorry! Thank you so much, this is so helpful. Haha it pays off to be a troglodyte



