Best Way to Model this Unique Light?

Hi guys! How would you go about modeling this light? I want it to look pretty accurate, but I don’t want to spend too much time on it. Thanks in advanced!

Start with a sphere, add diagonals, then a bevel. For the metalic part, create the profile and use Follow Me on a circle.

Campus: learn.sketchup.com

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Best and quick resault can be done using image to 3d ai solutions, i tried hitem3d - 512 p, no textures option and it is good. Using vertex tool and subD would be my way of modeling.

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It was easy to model without plugins, but needs round corner of course. Classic fredo plugin could’nt do it, new fredo corner and some other plugins can handle this i guess..

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maybe ?

we’re talking about a lampshade. it’s the size of teddy’s head, so about 10x smaller ?
at this scale, I’m not sure it’s worth it overloading it with curved corners.
depending on the use I would make of it (context, background…), I would maybe just soften some lines and hide others. keep it simple.

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Ai made it with 500000 vertex, i import with 250000 edges than reduce it to 40000 :slight_smile:

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classic AI. ask for a cube, you’ll see how many faces it gives you. I can promise it won’t be 6 :smiley: :smiley:

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maybe something like this, I softened the valleys and hid the mountains.

still, it looks a bit spiky. you’re right, a quick bevel improves the result. 6 sides was maybe a bit too much.

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If it is for rendering, I would leave the edges as they are. It will look like a white ball in the render anyway, and at least V-Ray can simulate the softening without the excess geometry.

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Thank you so much!!

I will be rendering it, so I will take your advice and leave it spiky! Thank you!

well, make sure to come back to show us the result in SketchUp > Gallery sometimes ! :slight_smile:

I will, thank you! It was very cool how you did the bevel, as well! I need to learn how to do that, I’m still a beginner!

I used Bevel, a plugin by Mindsight.
another way is using Fredo corner, another plugin.
both have a cost, both have a trial, both are worth it in their own way :wink:

(there might be a bevel tool as part of another plugin, don’t know.)

I will definitely check out those trials, thanks for the info! Did you use an extension to model the lampshade? I tried downloading QuadFace Tools like Mihai.s suggested and it will not load for me for some reason

I am a very new beginner, how did you create just that sliver of a sphere?

You can also make it as detailed as you want, apply the materials and convert it into a proxy with 200 entities.

sorry, saw your question as I was going to sleep, forgot to answer the next day :wink:

no, first I made a simple sphere using follow me. I only used a 10-sided circle as a face.

then I deleted all but two slices (showing hidden geometry does the trick. or unsoften in the soften panel)

from there, it’s just a few lines. and deleting a few more.


pretty much what Mihai did, but with the line tool, because I’m a bit of a troglodyte :slight_smile:


once you’re done (not like me here) you select the slice, do a rotate + copy (press command once while rotating) at the right angle (here 30°). then *11 to get 11 copies (plus the original makes 12. each slice is actually 2 slices of the original 24-sided circle on the ground)

Don’t be sorry! Thank you so much, this is so helpful. Haha it pays off to be a troglodyte