Some time ago I tried Vali scripts but found the geometry it was creating needed lots of patching up to get it to be “watertight”, or, at least, behave in other apps such as Blender.
I’m thinking about revisiting the scripts to use to build geometry that might essentially become a reference on which to build “solid” geometry.
The two main target apps for me at the moment are Blender and Unreal Engine.
Anyone else have experience doing this?
Any other recommendations for stairs, windows, rails?