# 3d terrain creation, necessary improvements required to be fully usable

**URL:** <https://forums.sketchup.com/t/3d-terrain-creation-necessary-improvements-required-to-be-fully-usable/322040>\
**Category:** Feature Requests\
**Created:** [April 4, 2025, 9:03am UTC](https://forums.sketchup.com/t/3d-terrain-creation-necessary-improvements-required-to-be-fully-usable/322040 "2025-04-04T09:03:34Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Martin\_S](https://avatars.discourse-cdn.com/v4/letter/m/67e7ee/32.png) [@Martin\_S](https://forums.sketchup.com/u/Martin_S)\
**Post date:** [April 4, 2025, 11:32am UTC](https://forums.sketchup.com/t/3d-terrain-creation-necessary-improvements-required-to-be-fully-usable/322040/3 "2025-04-04T11:32:08Z")

</div>

Weve just done a very complex area in Scotland with 260km of coastline in under 100,000 polys and 22 4096 x 4096 patterns.

That is normal to us, I’m afraid the output of sketchup is just a mess which may look ok and run in a fashion on on some systems but isn’t the standard of work we would want to supply to

any military or simulator user, and wouldn’t be accepted by them.

Martin

---

_[View the full topic](https://forums.sketchup.com/t/3d-terrain-creation-necessary-improvements-required-to-be-fully-usable/322040)._
