SketchUp 2017 Wish List

How about an options dialog that would allow you to set global preferences ie.
all circles 30 sides, precision 1/16th", etc face color, line color…etc.etc.etc.

You can already set preferences for precision, face color, edge color, etc. so you can tick those off as wishes granted.

this came from another thread in the forum but the more I think about it, it seems like it would be easy to make a setting that allows thickening / weighting or styling of lines (edges) by layer (layer property manager?) **** RB Developers**** hint hint

I wonder if setting edges style by Layer would be a good thing…

I’m all up for Edge Styles mind you, but I’m not sure if Layer should be the governing factor here as that would make people use different layers on single sketchup entities like edges instead of layer by groups/components.

There’s been a long standing argument that layers should only be assigned to groups and components.

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I’d prefer to keep it separated from layers and call it style instead. One entity should also be allowed to have multiple styles.

Perhaps style can even be implemented as a part of the classifier system?

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I think that the layers should and do operate like layers in acad, where you select a layer and do whatever work it is you need to do, whether it be placing components, groups or generally making your own objects, faces , extrusions etc. it makes sense to group like comps. or groups onto one layer to be able to toggle them on or off depending on your scene or modeling complexity or whatever, but we also use the layers to assign portions of the line work and layers of materials within objects to be able to toggle on and off to show the specific items required within a specific object. If if we want to change the ‘style’ the way it is setup now we change the style in the entire model. What I an suggesting would allow a more targeted approach so that , for example, I could model all the buildings and have a heavy line weight for the edges that I could show as a contrast to the planters and paving patterns for example. or to extend the thought a bit further, why not be able to set the edge and profile visibility on a layer by layer basis as well? allowing the plant layer to not have edges or profiles and the buildings to have a heavy edge or profile in the same model would allow fantastic flexibility to the presentation of product. I guess I’m advocating for more targeted used defined options, doesn’t really matter what the name you assign to it.
whats the classifier system?

Rich, you can describe how layers work on CAD and wish for something similar inside Skechup, but you cannot do that with Sketchup Layers.

Sketchup Layers are different from CAD layers and the implications of meddling with them are different in a Sketchup model Context.

If you want something like that wich is meddling with Styles, you should be talking about a entity styles feature that is capable of overriding the Current global style feature, much like Eneroth is suggesting.

Something similar to “section box” tool of Revit. If we can get it in SU, it will be possible to generate all types of sections and details.

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Ce serait bien que lorsqu’on “edit” un groupe, on soit directement dans la layer correspondant au groupe de ligne.

Translated by freetranslation.com:

Perhaps it’s a bad translation but as I understand your request… You should draw and leave all edges (lines) on Layer 0. Layer 0 should always be the active layer. Only groups and components should be associated with other layers. If Layer 0 is always left as the active layer, anything you draw or change while editing a group will be done on Layer 0.

You can have several active section planes if you embed each in a group.

Anssi

yes, I agree, but it is not practical and it requires more work to setup scenes for layout. Especially in big projects a section box tool that gives you a full control of the section depth it would be very helpful.

@eneroth3

This is what eneroth suggested a while back and it’s super needed (she made a better image than mine):

  • to use sketchup tools like pushpull, move, rotate, etc… to create sections like this:

Too bad we can’t find the original post but your image describes it very very well.

I’ve wanted so bad to do a proof of concept plugin but I don’t think it’s possible through the API. It requires drawing outside an active tool which isn’t possible now, and it requires some kind of OpenGL access to cut stuff which I haven’t found.

The cut surfaces geometry could be defined similar to the usual faces and edges in a model. This geometry needs to be extended to contain the whole bounding box of the model, either at rendering time or when the bounding box changes. Also this geometry must define a manifold open mesh. Then a solid body could be defined from the cut surfaces along with the bounding box and all geometry inside that box could be hidden.

This might be the most advanced section tool in any modeling software :stuck_out_tongue:

You mean, as advanced as the most advanced_

I don’t know if the Rhino tool only allows polyline (extruded perpendicular to itself) to be used as section cut or also can define a section cut three-dimensionally.

I also don’t know, but I can see what one would acomplish with that.

Archicad also has similar.

Yes and Revit… This was the best video I found though.

What I had in mind when making the original suggestion was the plane cuts for my castle. The floor in the image alone is cut on 7 different height (unless I missed counting some :stuck_out_tongue: ). This is what I meant by making more complex cuts than an extruded polyline.