Get a SUImageRef and write the texture with SUTextureWriteToFile

Hi Bugra,

I’ve read the thread you noticed in your answer and thank for that.
You’re totally right it skew the resulting image.
But I don’t know how to deal with this padding.

First of all, for me, a padding is normaly all around the image (css).

In SU API context I only have one line. 577 pixels. The padding is not all around ?

So, I’ve tried to increase the height with just one row (which is the exact difference between SUImageGetDataSize and formula w * h * bpp)

SUTextureCreateFromImageData(&texture, pixel_width, pixel_height+1, bits_per_pixel, &pixel_data[0]);

No success

Is there a way actually to output correctly images with SUTextureCreateFromImageData ?

Many thanks for your previous answers